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Level Design
Emily Johnston
Dragon Age: The Veilguard
Project Brief
Dragon Age: The Veilguard is a fantasy ARPG that brings new players and old fans back to the world of Thedas. I joined in January 2020 as part of the player journey team - we created one of the first prototypes of the game that allowed teams to step through the crit path and optional content, start understanding the connective tissue and start work on how factions and followers supported the narrative and gameplay experience.
I later joined the hubs and factions team and became the level designer on Veilguard's main hub - The Lighthouse. This was the player's base of operations where they could connect with their followers between missions, upgrade their gear and solve puzzles to unlock unique rewards.

Promotional material for Dragon Age.
Coming soon
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